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Sky Ramp Tuning

Per-zone factor tuning for gradient and lighting blend over six time slots.

Time Slots

Each sky ramp row has six inputs mapped to these hours: 03, 05, 07, 17, 19, 21.

Input Rules

Factor Rows

Factor RowEffect
SkyTopBlend / SkyTopBrightnessTop sky gradient and intensity curve.
SkyBottomBlend / SkyBottomBrightnessLower sky blend and intensity curve.
SkySunsetBlend / SkySunsetBrightnessSunset band behavior across time slots.
SunlightBlend / SunlightBrightnessSunlight gradient transition + brightness profile.
CloudBlend / CloudAlphaCloud color transition and alpha profile.
SunBlend / SunGlowBlend / SunGlowAlphaSun disk and glow tuning.
MoonBlend / MoonAlpha / MoonGlowBlend / MoonGlowAlphaMoon and moon-glow tuning.
FogBlendFog color blend profile.
PrecipitationGradientBlendFactorScalar for start/end precipitation blend.

Tuning Workflow

  1. Pick target zone in Visuals page and baseline with preset/hex colors.
  2. Open Sky Ramp page and edit one row at a time.
  3. Apply and verify visual transitions in-world.
  4. Finalize precipitation blend after sky/light curves look correct.