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Pickaxe System

One pickaxe in a locked hotbar slot (slot 0). Given on first join, restored if missing; cannot be dropped or moved. Item: Tool_Pickaxe_HyPrison. Config in pickaxe.json.

Progression

For formulas, costs, and constants see Progression (formulas).

One-time token purchases

Tiered upgrades (tokens)

Max levels: Fortune, Sell Booster, XP Boost, Laser 100; Token Finder 100; Jackhammer 5; Token Multiplier 10.

UpgradeEffect
Fortune+1% ore drops per level (up to 2× at max)
Sell Booster+1.5% sell multiplier per level (up to 2.5×)
Token FinderChance per batch 2% at L1 → 5% at L100; min–max token reward per level
XP Boost+2% XP per level (up to 3×)
JackhammerArea by level; sizes configurable in Config/formulas/enchants.json (JackhammerAreaSizes, e.g. [3,5,7,9,11]). Default: 3×3 (L1) up to 11×11 (L5).
LaserTiered area mining (100 levels)
Token MultiplierMultiplies all token gains: 1.0× at L0 to 3.0× at L10

Scoreboard

The pickaxe panel shows a Next level line with a visual progress bar (e.g. ███████░░░ 70%). Placeholders {pickaxeprogress} (0–100) and {pickaxeprogressbar} (bar + percent) are available for custom scoreboard lines in scoreboards.json (PickaxeLines). Total playtime in the main panel updates live (includes current session).

Admin

In Admin Player Detail, Reset Pickaxe resets level, XP, blocks mined, token XP accumulator, all upgrade levels, and all one-time unlocks (including Explosive Touch, Double Drop; tokens balance unchanged). Pickaxe is refreshed for the player if online.